A rushing torrent of strong water 30 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 30 feet away from you in a direction following the line. If the creature would be pushed against a wall or other object, they are restrained and may reroll their save at the beginning of their turn. Each creature that starts its turn in the spell's area takes 5d6 bludgeoning damage on a failed save or half on a successful. The spell's damage increases by 1d6 for each consecutive turn the creature spends caught in the spell for the spell's duration.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The water extinguishes candles, torches, and similar unprotected flames in the area.
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
* - (a golden straw bent into three loops worth at least 200gp)
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