Level
4th
Casting Time
1 Minute Ritual
Range/Area
Touch (40 ft.2 *)
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage (...)
This spell can be cast on either the caster or a willing creature touched. The blood lightning spell doesn't take effect until the next time the creature bleeds. Suffers slashing or piercing damage. And Is virtually undetectable until activated. The only effective way to stop it from triggering is by remove curse cast of the recipient.

Once triggered the recipient first bleeds they will have control of how the spell is unleashed.
As either
A 1d4+1 healing to the recipient <Might buff this effect to 3d8+3 Given the level>
B a 40 radius Blood red lightning arching out from all wounds the recipient has. dealing 6D6 Lightning or Necrotic damage Caster chooses which type of damage at time of casting.
 
A recipient of blood lighting is at the center of the spell being unleashed and is never harmed by the spell.
 
If not triggered within 24 hours of casting the magic fades and must be cast again. Cumulative castings on the same target do not stack.
 
Material Component is 100GP worth of Powdered amber sprinkled on the recipient during casting. The powder is consumed in the casting.
* - (100 Gp of Powdered Amber)

Spell Tags: Healing Damage Utility

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Valhallagamr

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