Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

You rapidly increase the size and deadliness of a weapon. The weapon increases in size, becoming a medium object. It's weight increases by eight times. Additionally, the weapon's damage dice doubles, and you add twice your strength or dexterity modifier to the damage roll.

If it is a light one-handed weapon, it becomes two-handed. If it is a normal one-handed or two-handed melee weapon, you must make a strength check before making an attack. On a failure, you attack with disadvantage, on a success you attack as normal. If it is a heavy melee weapon, you attack with disadvantage. Ranged weapons gain the loading property. Ammunition you load automatically scales as long as you maintain concentration. You do not have disadvantage on the attack roll if you are of large size or bigger.

* - (a weapon which the spell affects.)

Available For: Warlock (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy) Wizard (Legacy) - Bladesinging (Legacy)

Gilded_Wyvern

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