A potent display of bardic magic, summoning up imagery of heroic feats. For the duration, while you continue to play and sing, you choose one creature within 100 feet that can hear you at the beginning of each of your turns you to inspire. While performing this spell, you cannot perform the verbal or somatic components for other spells, the spell ends if you stop playing. If you are ever in a zone of magical silence, the spell ends.
An inspired creature adds your Charisma bonus to their attack rolls and saving throws until the beginning of your next turn, at which point you can choose another creature, or continue inspiring the same one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can choose one additional creature per slot level over 2nd.
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