You may chose up to 3 creatures in range and force them to make a Dex or Str saving throw as you raise 3 creature sized and humanoid looking (your choice) rocks that can move 30 feet in a straight line and push each creature in 3 directions of your choice. The soldiers must be conjured at an empty 5 feet square next to the chosen creature. If they succeed on the saving throw they are pushed only 15 feet and if they succeed with more then +5 difference they are not moved at all. If any movement leads to a collision with another creature selected by this spell or a solid object they take 4D8 bludgeoning damage and are restrained until they manage to escape their restrain by succeed on an action for a Str or Dex ability check against the spell save DC or the rock soldier is destroyed. Each Rock has 15 HP (AC:17) and resistance to nonmagical attacks but bludgeoning. Other creatures hit on the way are knocked out of the way to a empty space they choose, the rock is not strong enough to move both and the movement stops.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can add one creature for each slot.
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