Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold (...)

You coalesce debris and moisture into a swarm of projectiles and send it arcing towards three points of impact you can see within range.  Each creature in a 10-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. A target takes 3d6 cold damage and 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

A creature can only be affected by one impact.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. You can choose to increase either the frost or bludgeoning damage portion.

* - (a pinch of gravel mixed with dust)

Spell Tags: Damage

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Warlock (Legacy) - The Celestial (Legacy)

the_oh_god_of_hangovers

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