Level
4th
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

You conjure earth beneath you and are lifted up to 10 feet onto it without provoking opportunity attacks. You can then make the earth move in form of a wave. This wave can move up to 60 feet in any direction you like with you on top of it. Any creature you move past must succeed on a Dex saving throw against you spell save DC or falls prone and takes 4D8 bludgeoning. Creatures will take half damage on a successful safe and wont fall prone. Each Creature can only be affected once by this spell. At the end of the spell you may decide if you want to end on the ground level or on a 10 feet high pillar of earth.

You cannot cast this spell if you would hit the ceiling with it. And you cannot move over creatures that are larger or bigger.

At higher level: If you cast this spell with a 4th level spell slot you may take a willing creature within 5 feet of you with you. But you will end up on the ground at the end.

Spell Tags: Damage Control Movement Utility

Available For:

Ivonern

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