To cast this spell you must be outdoors and declare the action at the start of your turn, forgoing your movement and any other action until your next turn starts. You channel the winds and energy from the sky to form a thunderstorm. For 10 minutes, heavy rain and wind starts afflicting the weather in a 300 ft. radius around the caster. Additionally, while you maintain concentration, you can use your action to call lightning down onto 3 points within the storm's radius. All creatures standing within a 20ft. radius of the area of impact must make a dexterity saving throw. On a failed save they take 6d8 lightning damage and become paralyzed until the start of the next turn. A creature cannot take damage from multiple lightning strikes on the same turn and once affected by the paralysis of this spell cannot be paralyzed again until the next dawn. When you lose concentration of this spell, the thunderstorm slowly starts to dissipate for the next minute. If daylight still shines, a rainbow will appear after the storm calms, for a duration of 10 minutes.
At Higher Levels. When you cast this spell using a spell slot of 8th or higher, you can call an additional strike of lightning for every slot level above 7th.
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