Level
6th
Casting Time
1 Action
Range/Area
240 ft. (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You focus on an 30ft circular area within range. Shortly after the entire ground gives in, causing a 30ft wide and 30 ft deep circular hole! All creatures within the radius must make a Dexterity saving throw. Succeeding the saving throw causes the creature to be moved 5 ft within the range of the hole, but only if that creature would have had enough movement to make it out. If there is not enough movement on the creature, they will fall into the hole, but suffers only half damage. Those that fail ends up at the bottom of the hole: landing in a prone position and suffering 10d6 bludgeoning damage. This hole is permanent. This spell can be used to level a small building, but will not affect walls and larger structures. The falling damage caused is calculated with the damage dealt. 

At Higher Level. Increases the damage by 1d6 and the radius by 5ft for each spell slot used above 6th level.  

* - (30 by 30ft of loose dirt or stone not imbedded into a building, which is consumed by the spell.)

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Harkard

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