Description:
You channel the divine essence within you, invoking your deity’s will to expand and enhance your natural aura. A radiant light surrounds you, extending outward to heal your allies. This spell can only heal creatures that have at least 1 hit point; it cannot heal creatures with 0 hit points.
A gentle, pulsing aura of divine light radiates from you, reaching all allies within a 10-foot radius. Each affected creature regains 1 hit point at the start of each of their turns for the duration of the spell, as long as they remain within the aura.
If a creature moves out of the radius, the healing light fades from them, but they can regain its blessing by moving back into range while the spell is still active. The creatures do not need to see you to benefit from the spell’s effects; they simply need to remain within the radiant field.
Disciple of Life: If you are a Life Domain cleric, the initial healing provided by this spell is increased by an amount equal to 2 + the spell’s level. This additional healing applies only to the first instance of healing provided by the spell.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the radius of the aura increases by 10 feet for each slot level above 2nd, up to a maximum of 60 feet. Additionally, the healing amount increases by 1 for each slot level above 2nd. When you cast this spell using a spell slot of 6th level or higher, each creature affected by the spell receives 1d4 temporary hit points while under the effects of the spell
Comments