Level
4th
Casting Time
1 Minute
Range/Area
Unlimited
Components
M
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

During times of need you call out into the universe with your magic. Beings of all types can hear this call for help and may respond. If they respond, they or their will appears near you. You DO NOT have control over this being, but they are willing to offer aid; although not always in the way you hoped. Once the being has helped the Caster in the given situation, grows bored, takes significant damage, or no longer wishes to help the Caster, they will leave or take other actions based ofln their own whims. Roll on the table below to determine what bring answers your call.

Roll Table

  1. No Being answers your call. 
  2. Eldritch Being: An unknown horror hears your call and enters the Material Plane. 1d4 Hunger of Hadar voids appear in random places within 30 feet of the Caster. From these points Arms of Hadar are conjured. These effects last for 1 minute before the void closes and affect everyone equally. 
  3.  Archfey: An Archfey hears your call and sends a small fairy as their representative within 5 feet of the Caster. This fairy can cast 1 of the following spells at the caster’s request: Sleep (9th level), Hallucinatory Terrain, or Mass Cure Wounds (9th level). 
  4. Archfiend: An Archfiend hears your call and sends a small imp as their representative within 5 feet of the Caster. This fairy can cast 1 of the following spells at random: Meteor Swarm, Maddening Darkness, Apathy/Sympathy at random. 
  5. Genie: A Genie hears your call and appears before you. They will grant 1 wish but require a non-negotiable payment for the wish that is dependent on the wish and not disclosed until the wish is granted. (Rule of Thumb: Eye for an Eye)
  6. Dragon: An Ancient Dragon hears your call and sends one of its descendants to aid you. The type and age of the dragon sent is randomized. 
  7.  Divine Being: A god or goddess hears your call and answers with Divine Intervention as if you were a 20th level Cleric. 
  8.  Trickster: Unfortunately, a Trickster hears your call and decides to cause chaos. Who knows what will happen. 
  9.  Ancient Spirit: The spirit of a long fallen being hears your call and appears before the Caster. The spirit uses the Ghost Stat block and has limited use of the abilities they had in life. While the spirit is helping you, it draws life force from the Caster, decreasing their HP by 1d6 for every minute the spirit helps. 
  10. 2 Beings answer your call. Roll twice on the roll table, resolving any 10s. Other duplicate rolls conjures 2 supports of that type. 

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

CrimsonSky44

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