Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
A creature that you can see within range must make a Charisma saving throw. On a failure, the target must roll a d4 whenever they make an attack roll or an ability check and subtract the result from the total. At the end of each turn, the target may repeat their saving throw to end the spell early.
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