You create a magical arrow made of either Lightning, Fire, Cold, Acid, or Poison damage. The arrow must be fired within the same turn or it disappears. Each element type has a different effect upon hitting a target. Once the arrow hits an object the magic is dispelled and the arrow disappears, otherwise, if the arrow is not fired then it disappears after 6 seconds. This spells damage increases by 1d4 at 5th level, again at 10th level, again at 15th level, and again at 20th level.
Lightning: 1d4 lightning damage, creature can’t take reactions until the end of its next turn.
Fire: 1d4 fire damage, creature takes half the damage rounded down at the start of its next turn.
Cold: 1d4 cold damage, creatures movement speed is reduced by 10ft until the end of its next turn.
Acid: 1d4 acid damage, whenever this arrow hits an object or creature all creatures within 5 feet of it must make a dexterity saving throw. Upon a success they take no damage, upon a failure they take 1d4 acid damage. The creature hit with this arrow is unaffected.
Poison: 1d4 poison damage, creature is poisoned for 10 minutes.
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Posted Apr 26, 2020Love this spell and am going to try it. BUT there needs to be a save for the Poison condition. it doesn't need to be a repeat save but it does need an initial save. Constitution save? Vs Spell save dc of the caster. Not discouraging just constructive criticism
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Posted Apr 26, 2020That's great advice! Thank you for the input!