The earth you hold becomes blessed if you're a good alignment or cursed if evil (does not work if neutral alignment) you drop the portion of earth and it joins back to where its from and the surrounding area becomes bless/cursed. The spell remains in affect until dispelled, the caster dies, or leaves the area. The spell can switch casters to do so either set another druid-circle of the land or create a golem(does not require an additional spell but does use another spell slot) that golem becomes the caster .To make a golem take a portion of the area (a tree, rock, hill, etc.) and have an image of the golem in your mind and the golem will form. Once its formed you cannot re-enter the area and if you try a mist will surround you and any movement you make will force you away from the area. Additionally the original caster can reset the spells caster (destroying the golem if present).
Blessed: All attacks have disadvantage on rolls and removes all low level curses and you can always see normally even if its night
Cursed: The surrounding area becomes hostile to all good and neutral aligned characters and any good or neutral aligned monsters native to the area are now evil alignment removes all low level blessings (does not include instant blessings like healing)
* - (A chunk of earth from the surrounding area)Previous Versions
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7/5/2024 5:55:36 PM
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