Level
9th
Casting Time
1 Action
Range/Area
Self (100 miles )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Apocalypse's End

10th-level Conjuration

  • Casting Time: 1 action
  • Range: Self (100-mile radius)
  • Components: V, S, M (a miniature globe made of precious metals worth at least 100,000 gp, which the spell consumes)
  • Duration: Instantaneous

You draw upon the raw forces of creation and destruction, unraveling the fabric of reality itself in a cataclysmic event. Upon casting, a shimmering dome of crackling arcane energy envelopes you, extending in a 1-mile radius.

  • The spell causes all creatures and objects within the area of effect to make a DC 30 Dexterity saving throw. On a failed save, a creature takes 1000 force damage and is instantly petrified, turning into a solid crystalline form.
  • Structures and objects are disintegrated outright, leaving behind nothing but dust.
  • The landscape is forever altered: mountains crumble, oceans evaporate, and the atmosphere is rent asunder, leaving behind a barren wasteland.

The aftermath of this spell leaves the caster unaffected but permanently drained of magical energy, unable to cast any spells ever again. The spell's impact on the world is catastrophic, leaving behind a scar in reality that marks the end of an age.

This spell is designed to be a narrative climax, capable of reshaping entire campaign worlds and marking the end of a grand storyline. Its use should be heavily considered and aligned with the narrative direction of the campaign, possibly leading to new adventures in a world forever changed by its effects.

* - ((a miniature globe made of precious metals worth at least 100,000 gp, which the spell consumes))

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Bennyboy1121

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