Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. When you use this spell you choose between using the weapon modifier or your spell modifier. If you choose the weapon modifier, the type of weapon determines the type of damage (e.g. slashing); if you choose your spell modifier, you choose the type of magic damage (e.g. acid, cold, etc). On a hit, the target takes an extra dice of the weapon's normal damage. If the target is between 30 and 60 ft, subtract a dice.
This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra weapon dice to the target. This increases to two extra dice at 11th level and three extra dice at 17th level.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Bard (Legacy) - College of Swords

AncientCarbon

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