Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
1 Round
School
Evocation
Attack/Save
INT Save
Damage/Effect
Combat
You lash out with your mind to psychically damage a creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 4d10 psychic damage and can take only the Dash, Disengage, or Dodge actions on their next turn. On a success, the target takes half as much damage and can take their turn normally.
When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by 2d10.
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