Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V *
Duration
1 Round
School
Necromancy
Attack/Save
INT Save
Damage/Effect
Necrotic
You disturb the circulatory system of a creature within range, causing clots to form. Make an intelligence saving throw. On a failure, the creature takes 1d6 necrotic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
This spell's initial damage increases by 1d when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
* - (A drop of blood)Previous Versions
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7/31/2019 1:33:45 AM
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7/31/2019 2:14:10 AM
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7/31/2019 2:20:09 AM
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7/31/2019 3:37:03 AM
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9/5/2019 10:42:01 PM
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9/5/2019 10:42:51 PM
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