You draw upon the chaotic nature of cursed energy to imbue yourself with unpredictable power. Roll a d6 at the beginning of each of your turns while this spell is active. The result determines the effect for that turn:
(1d6)
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Wild Surge: A burst of energy radiates from you. All creatures within 30 feet must make a Constitution saving throw. On a failed save, they take 2d8 force damage and are blinded until the end of your next turn. On a successful save, they take half damage and aren’t blinded.
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Sudden Shield: A shimmering shield of cursed energy surrounds you. You gain a +2 bonus to AC and resistance to all damage until the start of your next turn.
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Explosive Movement: Your speed is doubled, and you can take the Dash action as a bonus action. When you move within 5 feet of a creature, it must make a Dexterity saving throw or take 1d8 force damage.
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Temporal Displacement: You can briefly manipulate time around you. You can take one additional action on your turn. This action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
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Energy Infusion: Your next successful melee attack within this turn deals an additional 3d8 force damage.
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Restorative Surge: You and all allies within 30 feet regain hit points equal to 2d8 + your spellcasting ability modifier.
While under the effects of Chaotic Gambit, your aura pulses with vibrant, ever-changing colors, reflecting the unpredictable nature of the power you wield.
* - (A pair of dice)
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