Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
You conjure a small sphere of cursed energy, resembling a miniature Plinko ball. Upon casting, the ball is launched towards a target within range. As it travels, it bounces erratically, striking up to 3 creatures in its path. Each creature must make a Dexterity saving throw. (DEX15) On a failed save, a creature takes 1d6
(1d6)
force damage and is knocked back 5 feet. On a successful save, the creature takes no damage and isn’t knocked back. The ball continues to bounce until it has struck 3 creatures or reached the end of its range.
This cantrip’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)
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