Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (5 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A blood red light covers the area surrounding the battle, a dark red aura covers the moon as a beam of necrotic energy shoots down from the now stained cosmos.

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 3d10 necrotic damage on a failed save, or half as much damage on a successful one.

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

* - (several seeds of any moonseed plant and drop of your own blood)

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Cleric (Legacy) - Arcana Domain Paladin (Legacy) - Oathbreaker Bard (Legacy) - College of Glamour (Legacy) Bard (Legacy) - College of Whispers Paladin (Legacy) - Oath of the Watchers Cleric (Legacy) - Twilight Domain Bard (Legacy) - College of Creation Cleric (Legacy) - Moon Domain Cleric (Legacy) - Night Domain

shoopusoup

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