Level
Cantrip
Casting Time
1 No Action
Range/Area
Self
Components
S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

Combine your own blood and the blood of the most recent thing you killed to make a deck of cards.

Take 1d6 necrotic damage when creating the cards. The cards may be used as a weapon, each card does 2d6 necrotic damage and heal for half the damage you do but each card is destroyed after a attack is made with it. Reduces available cards until a new deck is made. May destroy half of a full deck to: increase the damage of the other half of the cards to 4d6 but lose their life steal effect (1), Roll 4d6 and gain that much life(2), Reduce target creatures HP by half(3), the other half of the cards to cause hit creatures to have disadvantage on attacks rolls for their next turn but the effect is only every 5th card used for an attack(4). Effect determined by rolling 1d4.

Take 2d6 necrotic damage to bind most recent hit creature with the cards, takes 6 cards to bind a creature. Creature may make a strength save of 14 to try break the restraints, they can make this save at the start of each turn. Creatures allies may unbind them with an action. Bound creature cannot take any other actions until it's binds are broken. 

May only create one deck per day.

* - (Users blood, Blood of Recent kill)

Available For: Blood Hunter - Order of the Profane Soul

GlittchedEntity

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