Level
5th
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

For this spell to function, you must have a breath weapon,
either as a supernatural ability or as the result of casting a
spell or drinking a potion. When you successfully cast this
spell you imbue the energy of your breath weapon with
coherence, mobility, and a semblance of life. The animated
breath then attacks whomever or whatever you designate.
The spell works only on breath weapons that deal energy
(acid, cold, lighting, fire, or thunder) damage. The animated
breath uses the statistics of a fire elemental, with the
following exceptions.
. The creature's Fire Form ablity now deals the same
damage type as your breath weapon.
. The creature deals 2d8 points of damage of the same type
as the breath weapon with each successful touch attack,
instead of 2d6 points of fire and does not ignite targets.
· The creature has immunity to its own damage type, but no
vulnerability to another damage type.
. The creature does not have the Water Susceptibility
ability.

Available For: Warlock (Legacy)

MG39056

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