Level
8th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic (...)

You choose a point within 120 feet of yourself, and a 20-foot radius sphere of searing blood red mist fills the area. Each creature in that area must make a constitution saving throw. On a failed save, a creature takes 12d8 necrotic damage and is incapacitated until the end of its next turn. If a creature starts its turn in the mist it must make the saving throw again. On a success, a creature takes half as much damage and isn't incapacitated. If a creature is reduced to 0 hit points while in the mist, it explodes in a burst of boiling blood and viscera in a 10 foot radius sphere. All creatures in this area must make a dexterity saving throw taking 5d6 fire damage or half as much on a success. This spell has no effect on undead or constructs.

When using a spell level of 9th or higher, the damage increases by 1d10 necrotic damage and the area of effect increases by 10 feet per spell level above 8th.

* - (A vial of red dragon blood.)

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2024 5:15:29 AM
2
2
1
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

Dankaar

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