Level
2nd
Casting Time
1 Action
Range/Area
Touch (10 ft. )
Components
S, M *
Duration
Until Dispelled or Triggered
School
Abjuration
Attack/Save
WIS Save
Damage/Effect

You create a mystical trap on the ground or a surface within range that hinders the movement of fiends and undead. The trap occupies a 10-foot square area. Any fiend or undead that starts its turn in the area or enters it for the first time on a turn must make a Wisdom saving throw. On a failed save, the creature is restrained until the start of its next turn as it is bound by unseen forces.

Additionally, while within the trap, fiends and undead have disadvantage on attack rolls against creatures outside of the trap.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the size of the trap increases by 10 feet for each slot level above 2nd (e.g., a 3rd-level slot creates a 20-foot square trap, a 4th-level slot creates a 30-foot square trap, and so on).

* - (chalk or blood)

Available For: Cleric (Legacy) Bard (Legacy) - College of Whispers Bard (Legacy) - College of Spirits (Legacy)

OMGitsBenji

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