As an action, create a magical anchor. This can be a concentration of magical energy (tiny ball weighing 1kg), or an existing small object that the user imbues with magical energy through touch. At any point during the duration of the spell, the user can use a bonus action to instantaneously switch places with the magical anchor, up to 60 feet. The user does not have to maintain line of sight with the object. If the swap is attempted and the anchor is in a space occupied by another creature, both the user and the creature take 1d10 force damage. If the space is occupied by another object making it impossible for the user to swap with the anchor, for example the anchor is a coin slotted into a wall, the user takes 3d10 force damage and the spell fails. The swap can only occur once per casting. There can only be one spell anchor active from any given spellcaster at once.
Inspired by the character Yoru's Gatecrash ability in VALORANT
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