The touched creature makes a wizdom saving throw
against your spell save DC. The spellcaster places a curse on
the creature touched if they should fail, choosing one of the
three following effects.
· One ability score is reduced to 1, or two ability scores take
-1d6 penalties (to a minimum score of 1)
· -8 penalty on attack rolls, saving throws, ability checks,
and skill checks.
. Each turn, the subject has a 25% chance (1-5) to act normally;
otherwise, it takes no action.
You can also invent your own curse, but it should be no
more powerful than those described above, and the Dungcon
Master has the final say on the curse's effect. A greater curse
cannot be dispelled, nor can it can be removed with greator
restoration. A miracle or wish spell removes a greater curse,
as does remove curse cast as a 7th level spell
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