Level
2nd
Casting Time
1 Hour
Range/Area
60 ft.
Components
V, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
You create a magic construct called a bloodstar that has
1hp and an AC of 18. You can move the bloodstar anywhere
within range with a bonus action as it floats. The bloodstar
pulses with ruby light providing dim light in a 20-foot radius.
Any creature within 10 feet of the bloodstar that takes
damage from any source must make a Constitution saving
throw against your spel save DC. On a failed save, the victim
takes 2d10 points of necrotic damage. This effect can only
trigger once per round. Keeping control of a blood star takes
up one attunement slot.
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