Level
9th
Casting Time
10 Minutes
Range/Area
10 ft.
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

You attempt to permanently beguile the mind of a target Humanoid you can see within range. It must succeed on a Wisdom saving throw or be charmed by you. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability.

This spell can only be dispelled by means of a wish spell or divine intervention. It ends when you cast it again, or dismiss it as an action.

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Ramortra

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