With a sharp, commanding gesture, you compel any material made of wood within range to transmute into jagged wooden "teeth" that bite down toward a target. Choose a point on a wooden object or structure you can see within range. Each creature in up to a 10-foot radius of that point must make a Strength saving throw. On a failed save, a creature takes 2d6 piercing damage and is restrained by the wooden teeth until it uses an action to make a successful Strength check against your spell save DC. On a successful save, the creature takes half as much damage and is not restrained.
The magic causing the wood to bite is instantaneous, and once the teeth have formed, the wood remains in its transformed state even after the spell's effect ends. This leaves the wood in a jagged, broken condition, potentially creating difficult terrain or causing structural damage. Additionally, the wood used in the transformation is permanently altered, resulting in a noticeable reduction in the volume of the original wooden object or structure. For example, if you cast this spell successfully on a tree to bite someone, the tree would be left substantially thinner where the teeth formed after casting as its wood has been redistributed. The 10 foot radius (or larger) is only applicable when there is an abundance of wood such as a wooden floor, wall, or tree. For example, if you cast Barkbite on an equipped wooden buckler, the radius would be substantially smaller, likely limited to that one person and may not leave them restrained if it is a small enough object.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd, and the radius of the effect increases by 5 feet (given an abundance of wood) for each slot level above 2nd.
Comments