Level
2nd
Casting Time
1 Bonus Action
Range/Area
Unlimited
Components
V, S
Duration
Concentration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
You touch a quiver containing arrows or bolts and imbue them with dark energy from Atlas. Until the spell ends, each piece of ammunition drawn from the quiver and used for a ranged weapon attack deals an extra 1d6 necrotic damage on a hit.
Additionally, when a creature is hit by one of these arrows, they must make a Wisdom saving throw. On a failed save, they begin to hallucinate disturbing voices, causing them to have disadvantage on Wisdom checks and all saving throws for the duration of the spell. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Comments