Description
Veil of Delirium allows you to cast a cloud of chaotic energy that distorts the minds of your enemies, causing confusion and disorientation. As the spell levels up, it also begins to affect you, the caster, making it a double-edged sword that requires careful management and strategic use.
Effects
1st Level:
- Confuse Enemies: Choose up to two creatures within range. Each target must succeed on a Wisdom saving throw or be confused for the duration. While confused, a creature must roll a d10 at the start of each of its turns to determine its behavior for that turn: 1-2: The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. 3-4: The creature doesn’t move or take actions this turn. 5-6: The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. 7-8: The creature makes a ranged attack against a randomly determined creature within range. If there is no creature within range, the creature does nothing this turn. 9-10: The creature can act and move normally.
Higher Levels:
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. Additionally, starting at 3rd level, the spell begins to affect you in the following ways:
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3rd Level:
- Self-Confusion: At the start of each of your turns while concentrating on this spell, roll a d6. On a roll of 1, you must roll a d10 and act according to the confusion table above for that turn.
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5th Level:
- Intensified Confusion: The confusion radius around you expands to a 10-foot aura. Any creature that starts its turn within this radius must make a Wisdom saving throw or be confused until the start of its next turn, including yourself. You have advantage on this saving throw.
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7th Level:
- Maddening Feedback: The chaotic energy of the spell begins to feed back into your mind. While concentrating on this spell, you have disadvantage on Intelligence, Wisdom, and Charisma saving throws.
Side Effect
Mental Exhaustion: After the spell ends, you suffer one level of exhaustion for each time you were affected by the confusion effect during the spell’s duration.
Spellcasting Focus
To cast Veil of Delirium, you must hold a small piece of broken mirror, which shatters upon casting, symbolizing the fracturing of reality around your targets.
Lore
Veil of Delirium was created by a mad enchanter who sought to harness the chaos of the mind as a weapon. The spell’s power lies in its ability to spread confusion and disarray among enemies, but its potency comes at a cost, as the caster must constantly battle their own creeping madness while wielding it. Only those with strong wills and keen minds can hope to master the Veil without succumbing to its disorienting effects.
* - (A shard of a broken mirror)
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