Using the blueprints in hand, you call forth the defenses of old, summoning a new Dwarven Auto Turret. It manifests in an unoccupied space, on a surface of your choice, that you can see within range. This corporeal form uses the Auto Turret stat block. When you cast the spell, your choice of metal affects the weapon's damage type. The turret resembles a small ballista made of the chosen material, which determines certain traits in its stat block. The turret disappears when it drops to 0 hit points or when the spell ends. The turret is an ally to you and your companions. In combat, the turret shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it holds its Attack action unless directed. Only 1 turret may be summoned at one time from this blueprint. Unlike a scroll, the Blueprint is not expended at the end of the spell.
Dwarven Auto Turret
Medium construct
Armor Class: 13 + the level of the spell (natural armor)
Hit Points: 40 + 15 for each spell level above 4th
Speed: 0 ft. (The Turret may be spawned on any flat unoccupied surface, including walls and ceilings)
Str: 10 (+0) / Dex: 18 (+4) / Con: 18 (+4) / Int: 14 (+2) / Wis: 11 (+0) / Cha: 5 (−3)
Damage Resistances: poison
Condition Immunities: charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus
Elemental Body (Metal Only). A creature that hits it with a melee/ranged attack while within 5 feet of it takes 1d10 elemental damage (based on the type of metal used if applicable).
Actions:
Multiattack. The turret makes a number of attacks equal to half this spell’s level (rounded down).
Ballista Shot. Ranged Weapon Attack: your spell attack modifier to hit, reach 50/90 ft., one target. Hit: 1d8 + 4 + the spell’s level Piercing damage.
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