Level
5th
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force

A spell of Aldrich Disaster Magics

A magical sigil of Aldrich Disaster Magic appears in front of your casting palm(s). Each creature in a 30-foot cone must make a Dexterity and Strength saving throw. The spell deals 12d10 Force damage to a creature within 5 ft of the casting point, damage is reduced by 2d10 per 5ft a creature is away from the spell until 0.

On a failed save a dexterity save the creature takes full damage, or half as much damage on a successful one.

On a failed Strength save the creature is knocked back until it is halfway between where it was and the end of the spell range, or no knockback on a successful one. Creatures on the end of the spell range get knocked back by 5ft on a failed save. 

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d10 and the range increases by 5ft for each slot level above 5th.

* - (a small crystal or glass cone)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy)

TSBA

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