A spell of Aldrich Disaster Magics
A magical sigil of Aldrich Disaster Magic appears in front of your casting palm(s). Each creature in a 30-foot cone must make a Dexterity and Strength saving throw. The spell deals 12d10 Force damage to a creature within 5 ft of the casting point, damage is reduced by 2d10 per 5ft a creature is away from the spell until 0.
On a failed save a dexterity save the creature takes full damage, or half as much damage on a successful one.
On a failed Strength save the creature is knocked back until it is halfway between where it was and the end of the spell range, or no knockback on a successful one. Creatures on the end of the spell range get knocked back by 5ft on a failed save.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d10 and the range increases by 5ft for each slot level above 5th.
* - (a small crystal or glass cone)
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Posted Jul 21, 2024This is my first HB spell, too strong? Not strong enough?