You conjure a radiant, fountain-like pillar that exudes healing waves to friendly creatures nearby. The totem appears in an unoccupied space within range and has the following properties:
AC. 15
HP. 40
Immunities. Poison, Psychic damage, and conditions
At the start of each of your turns, the totem emits a healing wave in a 30-foot radius. Each friendly creature within the radius regains 2d6 hit points. The totem remains in place for the duration or until it is destroyed.
Maintaining the totem requires concentration, as it continuously channels divine energy to heal those around it. If you lose concentration, the totem dissipates, and its effects end immediately.
When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d6 for each slot level above 5th.
* - (a small carved totem made of blessed wood)
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