You take a moment to gaze into the distant future.
At any moment before your finish your next long rest, you can undo the events that have transpired since you cast this spell and return to that moment, allowing you and your party to act differently.
If you undo a divination spell that you cast, you do not regain the spell slot, because the spell's effect—the knowledge that you gained—is not lost.
Streamlining Visions of the Future
A lot can happen in one adventuring day. To make sure that players remember precisely where they left off, every player should make a copy of their character sheet and document the state of the adventure the moment that this spell is cast.
As you continue your adventure, you will edit one version of your character sheet. But if you ever return to the "save point" created using Visions of the Future, you can retrieve your old sheets and continue where you left off.
* - (A 1000 gp crystal ball, which is destroyed)
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