You create a magical box and a set of shimmering, illusory swords. The effect of the spell varies depending on its intended use, either as a combat tactic or a performance.
Combat Use: You target one enemy within range. The box forms around the targeted enemy, trapping them within it. The illusory swords then become real, piercing the opponent. The target must make a Dexterity saving throw. On a failed save, the target takes 6d6 piercing damage and is restrained for the duration. On a successful save, the target takes half as much damage and is not restrained.
The box has an AC of 15 and 30 hit points. If the box is reduced to 0 hit points, it shatters, and the target is freed. The swords disappear if the box is destroyed or if you lose concentration.
Performance Use: When used outside of combat for entertainment, the swords remain harmless illusions. You can target one willing creature within range. The creature steps into the box, and the illusory swords appear to pierce the box from all sides, creating a dazzling and captivating display. The creature inside is protected by the illusion and takes no damage. This illusionary performance can captivate audiences, providing a mesmerizing spectacle.
Example Description for In-Game Use:
- Combat: "With a flourish, you conjure a large, ornate box around your enemy. The box forms seamlessly, trapping your foe within its confines. A set of shimmering swords materializes around the box and then, with deadly precision, pierces inward, seeking to impale the trapped target."
- Performance: "You beckon your assistant to step into the magical box. As they do, a set of beautiful, glowing swords appear and seem to pierce through the box from all sides. The audience gasps in awe, but your assistant remains unharmed, protected by your expertly crafted illusion."
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