Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure three spectral swords or daggers that you can juggle effortlessly. These weapons can be used to entertain or to attack.
- Performance: The swords dance and spin around you in an impressive juggling routine. Creatures within 30 feet who can see the performance must make a Wisdom saving throw. On a failed save, they are charmed by you for the duration. Charmed creatures are friendly towards you and your companions.
- Combat: As a bonus action on each of your turns, you can throw one of the spectral swords at a target within 30 feet. Make a ranged spell attack. On a hit, the target takes 1d6 force damage. The swords reappear in your hands at the start of your next turn.
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