You utter a forbidden phrase that reveals the ultimate destiny of all living things. A spectral timepiece materializes behind you, its hands ticking with the final of fate, marking all creatures of your choice within range for imminent demise. Each round, on initiative counts 20, 15, 10 and the clock advances, accumulating a charge of Memento Mori.
When the clock reaches 12 charges or your concentration is broken its energy erupts in a devastating necrotic wave. All creatures marked by this spell must make a Constitution saving throw.
On a failed save, a creature takes 12+ 1d12 necrotic damage per charge of Memento Mori, or half as much damage on a successful save. Additionally, creatures that fail the saving throw suffer additional effects based on the number of charges at time of release, which last until cured by greater restoration or wish spell
3-5 Charges. Creatures gain disadvantage on Death Saving Throws and all healing they receive is halved.
6-8 Charges. Creatures without resistance of immunity to necrotic damage gain vulnerability to necrotic damage.
9-11 Charges. Creatures gain 3 level of exhaustion.
12 Charges. Creatures are reduced to 0 hit points and die instantly, unable to be resurrected by anything short of a wish spell.
After casting this spell, you must wait 100 hours before you can cast it again
* - ({an object that was made to be a phylactery worth at least 5000 gold, which spell consummes})
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