You create a toxic virus on your hand or a melee weapon which begins to fester. For the next minute, or until you lose concentration on this spell, your melee attacks each apply 1 point of "toxicity." Any creature with toxicity points can make a Constitution saving throw at the end of each of their turns. On a success, they reduce the amount of toxicity on them by 1. On a failure, the amount increases by 1. A creature can have a maximum of 5 toxicity points on it at a time.
When the spell ends, affected creatures immediately take 1d10 poison damage for each toxicity point applied to them. Any creatures with at least 4 toxicity points also become poisoned for a number of minutes equal to the number of toxicity points they had when the spell ended.
At Higher Levels: When casted at higher levels, the maximum amount of toxicity points per creature increases by 2 for each spell slot level above 3rd.
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