Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You control energy from and can use it for 3 different purposes.

1. You can launch energy from yourself at any enemy within a 100ft radius, dealing 4d6 damage 

2. You take 1d20 damage and heal 1d20 hit points from one of your allies 

3. An enemy in a 50ft radius will take 1d20 damage and you regain 1d20 hit points 

At 5th 7th 9th levels the number of dice increases by 1

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

SirShark12

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