Level
5th
Casting Time
1 Action
Range/Area
Self (60 ft.2)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic (...)

As you begin to sing, each creature within range of your song must make a Wisdom saving throw:

They take 2d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, the target also becomes frightened of you for the duration, as their vision of you becomes they can fear, their pulse (if they possess one) quickening, their vision blurring and the rise of heat in their body/skin (again, if they can possess such features). 

If they are immune to being frightened or are deafened, they succeed automatically and the spell ends on them; The save is also repeated at the end of each turn.

On each of YOUR turns for the duration, you can use an action to further bring suffering onto one creature, dealing them 4d8 fire damage automatically.

* - (Sulfur and a Yellow Feather)

Spell Tags: Damage Control Debuff

Available For: Bard (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

KPSanze

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