Spell Name: Ethereal Chameleon
Level: 3rd-level conjuration/illusion
Casting Time: 1 action
Range: Self
Components: V, S, M (a chameleon scale)
Duration: Concentration, up to 1 hour
Description: You transform your body and equipment into an ethereal chameleon-like form, granting you the ability to blend seamlessly with your surroundings and avoid detection. In this form, you can pass through solid objects and become nearly invisible while stationary.
Ethereal Camouflage: You gain advantage on Dexterity (Stealth) checks. While you are in dim light or darkness, you are invisible.
Phase Shift: You can move through solid objects as if they were difficult terrain. If you end your turn inside a solid object, you take 1d10 force damage and are ejected to the nearest unoccupied space.
Chameleonic Illusions: As an action, you can create a static illusion of yourself or an object up to your size within 30 feet. The illusion lasts until the start of your next turn or until you move it, speak, attack, or cast a spell.
Ethereal Defense: When you are attacked, you can use your reaction to become momentarily ethereal, causing the attack to have disadvantage. You must declare this before the attack roll is made.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can maintain your ethereal form for an additional 10 minutes for each slot level above 3rd.
* - (A chameleon scale)Previous Versions
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