Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You draw the bones from all corpses within range,
forming a carapace of ribcages and femurs. You gain
temporary hit points for each Small or larger corpse
wholly or partly within range, according to its size,
that last for the duration:

Size Temporary Hit Points Gained
Small 1d6+1
Medium 1d8+2
Large 1d10+5
Huge 1d12+12
Gargantuan 1d20+25


As an action on a subsequent turn, you can cause
your armour of bones to erupt, expending all remaining
temporary hit points. Each other creature within range
must make a Dexterity saving throw, taking piercing
damage equal to your expended temporary hit points on
a failure, or half as much damage on a success. Whatever
the manner in which the temporary hit points are lost,
the bones shatter and can’t be used in this way again.

At Higher Levels. When you cast this spell using a
spell slot of 6th level or higher, the radius of this spell
increases by 10 feet for each slot level above 5th.

* - (The bones of at least one non-animated corpse, which the spells consumes.)

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy)

EnragedNCO

Comments

Posts Quoted:
Reply
Clear All Quotes