Level
2nd
Casting Time
1 Reaction *
Range/Area
20 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Prone (...)
You point at a creature moving within 20 feet, you yell something, the target must make a DC 3 CON save. On a failure, they trip and fall, becoming prone, and stunned until the end of their turn. They also take 1 d4 bludgeoning damage, as they fall on their face. For every higher level you cast the spell at, the DC for the save increases by 1.
Note that the con save is NOT your spell save, it is 3.
* - Whenever a creature within the spell's range moves 5 feet or morePrevious Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/14/2024 8:51:35 PM
|
2
|
1
|
--
|
Coming Soon
|
Comments