Level
1st
Casting Time
1 Action
Range/Area
45 ft.
Components
V
Duration
Special 3 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect
You raise your hand toward a creature, and a shackle connected to a large metallic ball appears, which is attached to the creature's leg (If it has any). The creature must succeed on an Intelligence saving throw where the DC is your Intelligence score or be restrained to that spot until the duration ends. Once the duration is expended, the metallic ball rusts from the inside and disintegrates.
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