Level
4th
Casting Time
1 Action
Range/Area
100 ft. (10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Combat (...)

You form a lance of elemental energy in your hand, you then throw it a target within range. The range is equal to your spellcasting modifier times 20. Targeted creatures must make a dexterity saving throw, they take half damage on a success and aren't affected by the extra effect. The damage type of the lance is decided when you cast the spell, being one of the following; Cold, Fire, Lightning, Necrotic or Force. The spells damage is 2d6 and each damage type has its own effect as shown in the table below. 

Damage Type

Extra Effect

Cold

Reduces the creature's movement by 15ft.

Fire

Deal 1d4 fire damage to all creatures and ignites flammable objects within 10ft. of impact.

Lightning

Creature makes a constitution saving throw against your spell save DC and loses its reaction on a fail for the next minute. It can remake this throw at the end of each of its turns to end the effect early.

Necrotic

Creature cannot receive healing for 1d4 turns. This can only be reapplied after it ends. 

Force

Knocks back the target 15ft. if this knocks the target into something both the target and whatever it hits take 1d6 bludgeoning damage. 

Spell Tags: Damage Debuff Combat Special

Available For: Sorcerer (Legacy) Wizard (Legacy)

XFallenvoidX

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