This spell snatches a large or smaller creature or object, and traps it inside the object you use as the material component.
If the target is a creature, if the target has fewer than 20 hit points it must succeed on a Wisdom saving throw or be trapped in the object. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target. An object or willing creature does not need to be below 20 hit points to be targeted by this spell.
The target can be freed if the object used as the material component is destroyed or through a symbolic gesture of freedom as an action. (A creature trapped in a bottle could be freed by opening the bottle, or a creature trapped in the page of a book could be freed by drawing an open door on the page.) If the target of the spell is willing and the object used as the material component is worth 100gp or more, the target can be recalled into the object after it has been released by touching the target with the object used as the material component.
* - (anything that can store an object or information)Previous Versions
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7/18/2024 6:26:51 AM
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