Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Exhaustion

When an attack you can see is made against you or an event such as a trap, hazard or spell occurs that would require you to make a Dexterity save you may use your Reaction to cast this spell. When you do time slows just for a few moments for you to select an occupied space you can see within 30 feet of you and when you do you are instantly teleported to that space. If that space is away from the triggering event or is not within the targeted space of the triggering attack you evade it and are completely unharmed.

This spell requires you to have the ability to make a step - a small start of movement that forms the somatic component of the spell, so unless you have the means to eschew the somatic component (such as a Sorcerer's Suble Spell Metamagic) you must have have a speed greater than 0 and not be Restrained.

Channeling the magics in this way and using such dimensional magics - manipulating space and the flow of time - in a single moment is very taxing on the body. After using this spell you suffer 1 level of Exhaustion. This spell cannot be cast if you have 2 or more levels of Exhaustion.

* - in response to an attack or to an event requiring a Dexterity save.

Spell Tags: Teleportation Damage Movement Negation Combat Warding

Available For: Bard Sorcerer Warlock Wizard

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