You create a cloud of fungal spores that take over creature's minds. You create a 10-foot sphere of poisonous spores, which you can move to any point within range. Any creature that starts its turn within the cloud, or is in the area that the cloud appears in, must make a Constitution saving throw or take 2d8 poison damage and 2d8 psychic damage. On a successful save, the creature takes half damage, and it is immune to this spell for 1 hour. On a failed save, the creature is poisoned for the duration. While poisoned this way, the creature is also charmed by you, and takes 1d8 poison damage at the start of each of its turns. Additionally, the affected creatures are controlled by you. They act under your initiative count, and you can use a bonus action to control them, like controlling a conjured creature. A poisoned creature can make a Constitution saving throw at the end of each of its turns, ending the effect on it on a success. For the duration, you can move the spore cloud up to 10 feet in any direction as a bonus action on your turn.
* - (a rotten egg, and a fermented toad's leg)
Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Poisoned
Comments